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SPIESR
1998
190views Database» more  SPIESR 1998»
15 years 8 months ago
NeTra-V: Toward an Object-Based Video Representation
We present here a prototype video analysis and retrieval system, called NeTra-V, that is being developed to build an object-based video representation for functionalities such as s...
Yining Deng, Debargha Mukherjee, B. S. Manjunath
182
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CGF
2008
156views more  CGF 2008»
15 years 7 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
142
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CSI
2008
95views more  CSI 2008»
15 years 7 months ago
Feasibility and infrastructural study of AR interfacing and intuitive simulation on 3D nonlinear systems
High-fidelity simulations with intuitive user interfaces expedite real-world tasks. Augmented Reality (AR), enables 3D computer-generated entities to coexist in users' view o...
Seungjun Kim, Nitaigour-Premchand Mahalik, Anind K...
AR
2006
116views more  AR 2006»
15 years 7 months ago
Slip-compensated path following for planetary exploration rovers
A system that enables continuous slip compensation for a Mars rover has been designed, implemented, and field-tested. This system is composed of several components that allow the ...
Daniel M. Helmick, Stergios I. Roumeliotis, Yang C...
IJVR
2006
89views more  IJVR 2006»
15 years 7 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...