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CW
2005
IEEE
15 years 8 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
ICPR
2006
IEEE
16 years 8 months ago
Multi-layer Mosaics in the Presence of Motion and Depth Effects
In this paper, we present a new segmentation-based 2D mosaic framework. Most of current mosaic algorithms do not explicitly remove moving objects from images before registration, ...
Changki Min, Gérard G. Medioni, Qian Yu
ICPR
2010
IEEE
16 years 1 months ago
Integrating a Discrete Motion Model into GMM Based Background Subtraction
GMM based algorithms have become the de facto standard for background subtraction in video sequences, mainly because of their ability to track multiple background distributions, w...
Christian Wolf, Jolion Jolion
ACCV
2009
Springer
16 years 1 months ago
Human Action Recognition Using HDP by Integrating Motion and Location Information
The method based on local features has an advantage that the important local motion feature is represented as bag-of-features, but lacks the location information. Additionally, in ...
Yasuo Ariki, Takuya Tonaru, Tetsuya Takiguchi
ICRA
2007
IEEE
125views Robotics» more  ICRA 2007»
16 years 1 months ago
Single-Query Motion Planning with Utility-Guided Random Trees
— Randomly expanding trees are very effective in exploring high-dimensional spaces. Consequently, they are a powerful algorithmic approach to sampling-based single-query motion p...
Brendan Burns, Oliver Brock