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IPCV
2010
15 years 4 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
3DIM
2011
IEEE
14 years 6 months ago
Sampling Relevant Points for Surface Registration
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
Andrea Torsello, Emanuele Rodolà, Andrea Al...
IPPS
2007
IEEE
16 years 1 months ago
Pipelining Tradeoffs of Massively Parallel SuperCISC Hardware Functions
Parallel processing using multiple processors is a well-established technique to accelerate many different classes of applications. However, as the density of chips increases, ano...
Colin J. Ihrig, Justin Stander, Alex K. Jones
IPPS
2007
IEEE
16 years 1 months ago
Packet Loss Burstiness: Measurements and Implications for Distributed Applications
Many modern massively distributed systems deploy thousands of nodes to cooperate on a computation task. Network congestions occur in these systems. Most applications rely on conge...
David X. Wei, Pei Cao, Steven H. Low
IJCNN
2006
IEEE
16 years 24 days ago
Classifying Single-Trial ERPs from Visual and Frontal Cortex during Free Viewing
—Event-related potentials (ERPs) recorded at the scalp are indicators of brain activity associated with eventrelated information processing; hence they may be suitable for the as...
Akaysha C. Tang, Matthew T. Sutherland, Christophe...
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