We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
— The paper presents a novel scheme for target-tracking realized with two mobile robots, where one robot is configured as tracker and the other as moving target. Fuzzy C-means cl...
The ability to detect and track human heads and faces in video sequences can be considered as the finest level of any video surveillance system. In this paper, we introduce a gener...
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...