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CVGIP
2006
116views more  CVGIP 2006»
15 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IJRR
2008
115views more  IJRR 2008»
15 years 6 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
ENGL
2007
164views more  ENGL 2007»
15 years 6 months ago
Vision Based Target-Tracking Realized with Mobile Robots using Extended Kalman Filter
— The paper presents a novel scheme for target-tracking realized with two mobile robots, where one robot is configured as tracker and the other as moving target. Fuzzy C-means cl...
Sheli Sinha Chaudhuri, Amit Konar
MVA
2008
196views Computer Vision» more  MVA 2008»
15 years 6 months ago
Evaluation of an appearance-based 3D face tracker using dense 3D data
The ability to detect and track human heads and faces in video sequences can be considered as the finest level of any video surveillance system. In this paper, we introduce a gener...
Fadi Dornaika, Angel Domingo Sappa
PRESENCE
2008
155views more  PRESENCE 2008»
15 years 6 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau