We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
We propose a new approach for integrating geometric scene knowledge into a level-set tracking framework. Our approach is based on a novel constrained-homography transformation mode...
This work exploits several machine-learning techniques to address the problem of image-quality prediction of synthetic aperture sonar (SAS) imagery. The objective is to predict th...
A Kokotsakis mesh is a polyhedral structure consisting of an n-sided central polygon P0 surrounded by a belt of polygons in the following way: Each side ai of P0 is shared by an a...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...