In this paper we describe a method of learning hierarchical representations for describing and recognizing gestures expressed as one and two arm movements using competitive learni...
In a typical dextrous manipulation task, a goal configuration is reached through a sequence of continuous motions. Most often, a motion plan is computed offline and subsequently...
In this work the feasibility of building a socially aware badge that learns from user activities is explored. A wearable multisensor device has been prototyped for collecting data ...
Displaying broadcast video on a MultiMedia PC, implies the use of video format conversion (VFC) techniques, as computer displays and television receivers use quite distinct scanni...
This paper presents a system for animating customized virtual humans using motion parameters estimated from multi-view image sequences. The advantage of our method is that the sub...