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DIGRA
2003
Springer
16 years 3 days ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
GECCO
2003
Springer
107views Optimization» more  GECCO 2003»
16 years 3 days ago
Exploration of a Two Sided Rendezvous Search Problem Using Genetic Algorithms
The problem of searching for a walker that wants to be found, when the walker moves toward the helicopter when it can hear it, is an example of a two sided search problem which is ...
T. Q. S. Truong, A. Stacey
SIGECOM
2010
ACM
170views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
Optimal online assignment with forecasts
Motivated by the allocation problem facing publishers in display advertising we formulate the online assignment with forecast problem, a version of the online allocation problem w...
Erik Vee, Sergei Vassilvitskii, Jayavel Shanmugasu...
GECCO
2010
Springer
230views Optimization» more  GECCO 2010»
15 years 11 months ago
Exponential natural evolution strategies
The family of natural evolution strategies (NES) offers a principled approach to real-valued evolutionary optimization by following the natural gradient of the expected fitness....
Tobias Glasmachers, Tom Schaul, Yi Sun, Daan Wiers...
ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace