We consider the problem of deciding whether a polygonal knot in 3dimensional Euclidean space is unknotted, capable of being continuously deformed without self-intersection so that...
We investigate a novel multicast technique, called Skyscraper Broadcasting (SB), for video-on-demand applications. We discuss the data fragmentation technique, the broadcasting st...
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Abstract A divide-and-conquer algorithm for computing the parametric yield of large analog circuits is presented. The algorithm targets applications whose performance spreads could...
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...