Sciweavers

2948 search results - page 354 / 590
» More Principled Design of Pervasive Computing Systems
Sort
View
NETGAMES
2006
ACM
16 years 17 days ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
HUC
2003
Springer
15 years 11 months ago
liquid: Context-Aware Distributed Queries
Abstract. As low-level architectural support for context-aware computing matures, we are ready to explore more general and powerful means of accessing context data. Information req...
Jeffrey Heer, Alan Newberger, Chris Beckmann, Jaso...
ISLPED
2010
ACM
205views Hardware» more  ISLPED 2010»
15 years 6 months ago
Peak power modeling for data center servers with switched-mode power supplies
Accurately modeling server power consumption is critical in designing data center power provisioning infrastructure. However, to date, most research proposals have used average CP...
David Meisner, Thomas F. Wenisch
INTERACT
2003
15 years 8 months ago
The Process of Developing a Mobile Device for Communication in a Safety-Critical Domain
: This paper describes the process of developing an interactive mobile system for use in a safety-critical domain. The system was developed to inquire into the extent of which coor...
Jesper Kjeldskov, Jan Stage
DAC
2003
ACM
16 years 7 months ago
A survey of techniques for energy efficient on-chip communication
Interconnects have been shown to be a dominant source of energy consumption in modern day System-on-Chip (SoC) designs. With a large (and growing) number of electronic systems bei...
Vijay Raghunathan, Mani B. Srivastava, Rajesh K. G...