As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
In this paper, we introduce the concept of hierarchy-based fault-local stabilization and a novel self-healing/fault-containment technique and apply them in Stalk. Stalk is an algo...
Murat Demirbas, Anish Arora, Tina Nolte, Nancy A. ...
Guardbands are designed to insulate transmissions on adjacent frequencies from mutual interference. As more devices in a given area are packed into orthogonal wireless channels, c...
We investigate the problem of sleep/wake scheduling for low duty cycle sensor networks. Our work differs from prior work in that we explicitly consider the effect of synchronizati...