We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
This paper presents the Architecture Tradeoff Analysis Method (ATAM), a structured technique for understanding the tradeoffs inherent in design. This method was developed to provi...
Rick Kazman, Mark H. Klein, Mario Barbacci, Thomas...
Object-based programming is becoming more and more popular and is currently conquering the world of distributed programming models. In object-based systems access control is often...
Most theoretical models of inductive inference make the idealized assumption that the data available to a learner is from a single and accurate source. The subject of inaccuracies ...
In this paper, we consider the problem of determining feature saliency for 3D objects and describe a series of experiments that examined if salient features exist and can be predi...