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GECCO
2006
Springer
291views Optimization» more  GECCO 2006»
15 years 10 months ago
Modular thinking: evolving modular neural networks for visual guidance of agents
This paper investigates whether replacing non-modular artificial neural network brains of visual agents with modular brains improves their ability to solve difficult tasks, specif...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
ARTQOS
2003
Springer
15 years 10 months ago
Differentiation and Interaction of Traffic: A Flow Level Study
We study what kind of differentiation can be achieved using DiffServ without admission control and using a relative services approach, i.e. the rate of the flow should be in propor...
Eeva Nyberg, Samuli Aalto
SI3D
1995
ACM
15 years 10 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
AIIDE
2008
15 years 9 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
ICIA
2007
15 years 9 months ago
Eye Gaze for Attention Prediction in Multimodal Human-Machine Conversation
In a conversational system, determining a user’s focus of attention is crucial to the success of the system. Motivated by previous psycholinguistic findings, we are currently e...
Zahar Prasov, Joyce Yue Chai, Hogyeong Jeong