Sciweavers

211 search results - page 21 / 43
» Monocular 3D Reconstruction of Locally Textured Surfaces
Sort
View
ICCV
2007
IEEE
16 years 9 days ago
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter-Trace Photography
We present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted inter...
Nigel J. W. Morris, Kiriakos N. Kutulakos
ICIP
2009
IEEE
16 years 7 months ago
Image Mosaicing Via Quadric Surface Estimation With Priors For Tunnel Inspection
In this paper, a system which constructs a mosaic image of the tunnel surface with little distortion is presented. The tunnel surface is typically composed of a roughly cylindrica...
ISVC
2007
Springer
16 years 4 days ago
Shape from Texture of Developable Surfaces Via Fourier Analysis
Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
Fabio Galasso, Joan Lasenby
CGI
2003
IEEE
15 years 11 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CG
2005
Springer
15 years 5 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...