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NETGAMES
2005
ACM
16 years 20 hour ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PLDI
2005
ACM
16 years 19 hour ago
Scalable statistical bug isolation
We present a statistical debugging algorithm that isolates bugs in programs containing multiple undiagnosed bugs. Earlier statistical algorithms that focus solely on identifying p...
Ben Liblit, Mayur Naik, Alice X. Zheng, Alexander ...
SAC
2005
ACM
16 years 19 hour ago
Towards the prioritization of regression test suites with data flow information
Regression test prioritization techniques re-order the execution of a test suite in an attempt to ensure that defects are revealed earlier in the test execution phase. In prior wo...
Matthew J. Rummel, Gregory M. Kapfhammer, Andrew T...
SC
2005
ACM
16 years 18 hour ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
SENSYS
2005
ACM
16 years 18 hour ago
Sensor networks for medical care
Sensor networks have the potential to greatly impact many aspects of medical care. By outfitting patients with wireless, wearable vital sign sensors, collecting detailed real-tim...
Victor Shnayder, Bor-rong Chen, Konrad Lorincz, Th...
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