We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
We consider a class of routing problems on connected graphs G. Initially, each vertex v of G is occupied by a “pebble” which has a unique destination π(v) in G (so that π is...
Pattern matching makes ML programs more concise and readable, and these qualities are also sought in object-oriented settings. However, objects and classes come with open erarchie...
Abstract. In this paper we consider the question of whether it is possible to classify n-back EEG data into different memory loads across subjects. To capture relevant information ...
This paper extends the idea of classification schemes for static surface curvature into the temporal domain. We seek to identify regions in sequences of depth data that exhibit va...