Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users wi...
In this paper a writer-independent on-line handwriting recognition system is described comparing the influence of handwriting normalization and adaptation techniques on the recogn...
We consider an anytime control algorithm for the situation when the processor resource availability is time-varying. The basic idea is to calculate the components of the control i...
The question whether preemptive systems are better than non-preemptive systems has been debated for a long time, but only partial answers have been provided in the real-time liter...