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NCA
2008
IEEE
16 years 1 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
PERCOM
2008
ACM
16 years 1 months ago
Distributed Video Adaptation and Streaming for Heterogeneous Devices
In this paper, we present a new concept of distributed adaptation and P2P streaming supporting the expansion of context-aware mobile P2P systems. Here, we propose to adapt video c...
Razib Iqbal, Dewan Tanvir Ahmed, Shervin Shirmoham...
ISORC
2007
IEEE
16 years 1 months ago
Time-Predictable Task Preemption for Real-Time Systems with Direct-Mapped Instruction Cache
Modern processors used in embedded systems are becoming increasingly powerful, having features like caches and pipelines to speedup execution. While execution speed of embedded so...
Raimund Kirner, Peter P. Puschner
SOFSEM
2007
Springer
16 years 26 days ago
Separation of Concerns and Consistent Integration in Requirements Modelling
Due to their increasing complexity, design of software systems is not becoming easier. Furthermore, modern applications ranging from enterprise to embedded systems require very hig...
Xin Chen, Zhiming Liu, Vladimir Mencl
WINE
2007
Springer
166views Economy» more  WINE 2007»
16 years 26 days ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ï¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...