We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Abstract. In a seminal paper, McMillan proposed a technique for constructing a finite complete prefix of the unfolding of bounded (i.e., finitestate) Petri nets, which can be used ...
Media distribution through application-layer overlay networks has received considerable attention recently, owing to its flexible and readily deployable nature. On-demand streaming...
Security is increasingly becoming an important issue in the design of real-time parallel applications, which are widely used in the industry and academic organizations. However, ex...