Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...
The most often used approaches to obtaining and using residuals in applied work with time series models, are unified and documented with both partially-known and new features. Spe...
We develop a computational model of shape that extends existing Riemannian models of shape of curves to multidimensional objects of general topological type. We construct shape sp...
Xiuwen Liu, Yonggang Shi, Ivo D. Dinov, Washington...
Abstract. Measurement and modelling of distributions of data communication times is commonly done for telecommunication networks, but this has not previously been done for message ...