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SIGCOMM
2006
ACM
16 years 21 days ago
Understanding the network-level behavior of spammers
This paper studies the network-level behavior of spammers, including: IP address ranges that send the most spam, common spamming modes (e.g., BGP route hijacking, bots), how persi...
Anirudh Ramachandran, Nick Feamster
ACMACE
2005
ACM
16 years 9 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MOBICOM
2003
ACM
15 years 12 months ago
DIRAC: a software-based wireless router system
Routers are expected to play an important role in the IPbased wireless data network. Although a substantial number of techniques have been proposed to improve wireless network per...
Petros Zerfos, Gary Zhong, Jerry Cheng, Haiyun Luo...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 12 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
IPPS
2002
IEEE
15 years 11 months ago
Utilization-Based Heuristics for Statically Mapping Real-Time Applications onto the HiPer-D Heterogeneous Computing System
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...