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CHI
2003
ACM
16 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2010
ACM
16 years 1 months ago
d.note: revising user interfaces through change tracking, annotations, and alternatives
Interaction designers typically revise user interface prototypes by adding unstructured notes to storyboards and screen printouts. How might computational tools increase the effic...
Björn Hartmann, Sean Follmer, Antonio Ricciar...
ICMCS
2008
IEEE
165views Multimedia» more  ICMCS 2008»
16 years 1 months ago
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones
This paper describes a musical instrument consisting of a physical process that acoustically generates sound from the material world (i.e. sound derived from matter such as solid,...
Steve Mann, Ryan E. Janzen, Raymond Lo
SASO
2008
IEEE
16 years 1 months ago
nuBOINC: BOINC Extensions for Community Cycle Sharing
Currently, cycle sharing over the Internet is a one-way deal. Computer owners only have one role in the process: to donate their computers’ idle time. This is due to the fact th...
João Nuno Silva, Luís Veiga, Paulo F...
NETGAMES
2006
ACM
16 years 21 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei