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TOG
2008
123views more  TOG 2008»
15 years 6 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
CGF
1999
186views more  CGF 1999»
15 years 6 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
TOG
2002
130views more  TOG 2002»
15 years 6 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
CVPR
2011
IEEE
15 years 2 months ago
FlowBoost - Appearance Learning from Sparsely Annotated Video
We propose a new learning method which exploits temporal consistency to successfully learn a complex appearance model from a sparsely labeled training video. Our approach consists...
Karim Ali, Francois Fleuret, David Hasler
EUROSYS
2009
ACM
16 years 3 months ago
Predicting replicated database scalability from standalone database profiling
This paper develops analytical models to predict the throughput and the response time of a replicated database using measurements of the workload on a standalone database. These m...
Sameh Elnikety, Steven G. Dropsho, Emmanuel Cecche...