In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
We propose a new learning method which exploits temporal consistency to successfully learn a complex appearance model from a sparsely labeled training video. Our approach consists...
This paper develops analytical models to predict the throughput and the response time of a replicated database using measurements of the workload on a standalone database. These m...
Sameh Elnikety, Steven G. Dropsho, Emmanuel Cecche...