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EGH
2003
Springer
16 years 2 days ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
SIGGRAPH
2000
ACM
15 years 11 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
ICMCS
1999
IEEE
117views Multimedia» more  ICMCS 1999»
15 years 11 months ago
VHS to VRML: 3D Graphical Models from Video Sequences
Abstract-- We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera...
Andrew Zisserman, Andrew W. Fitzgibbon, Geoffrey C...
FGR
2004
IEEE
218views Biometrics» more  FGR 2004»
15 years 10 months ago
Affine Correspondence Based Head Pose Estimation for a Sequence of Images by Using a 3D Model
This paper proposes a method of determining human head poses from a sequence of images. The main idea is to use some features in a 3D head model to generate a virtual fronto-paral...
Guoyuan Liang, Hongbin Zha, Hong Liu
NIPS
2003
15 years 8 months ago
Inferring State Sequences for Non-linear Systems with Embedded Hidden Markov Models
We describe a Markov chain method for sampling from the distribution of the hidden state sequence in a non-linear dynamical system, given a sequence of observations. This method u...
Radford M. Neal, Matthew J. Beal, Sam T. Roweis