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AIEDU
2006
77views more  AIEDU 2006»
15 years 6 months ago
Constraint-based Modeling and Ambiguity
Constraint-based modeling has been used in many application areas of Intelligent Tutoring Systems as a powerful means to analyse erroneous student solutions and generate helpful fe...
Wolfgang Menzel
MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ATAL
2008
Springer
15 years 8 months ago
Approximate predictive state representations
Predictive state representations (PSRs) are models that represent the state of a dynamical system as a set of predictions about future events. The existing work with PSRs focuses ...
Britton Wolfe, Michael R. James, Satinder P. Singh
ATAL
2008
Springer
15 years 8 months ago
Multi-robot Markov random fields
We propose Markov random fields (MRFs) as a probabilistic mathematical model for unifying approaches to multi-robot coordination or, more specifically, distributed action selectio...
Jesse Butterfield, Odest Chadwicke Jenkins, Brian ...