One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
While many data mining models concentrate on automation and efficiency, interactive data mining models focus on adaptive and effective communications between human users and comp...
A fuzzy inference model for learning from experiences (FILE) is proposed. The model can learn from experience data obtained by trial-and-error of a task and it can stably learn fr...