Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
A new, formal, role-based, framework for modeling and analyzing both real world and artificial organizations is introduced. It exploits static and dynamic properties of the organiz...
Egon L. van den Broek, Catholijn M. Jonker, Alexei...
Abstract. This paper proposes a new model of communication in multiagent systems according to which the semantics of communication depends on their pragmatics. Since these pragmati...
Michael Rovatsos, Matthias Nickles, Gerhard Wei&sz...
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...