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AAAI
2006
15 years 8 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
ECAL
2007
Springer
16 years 28 days ago
Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
Edward Robinson, Timothy Ellis, Alastair Channon
ATAL
2005
Springer
16 years 9 days ago
Formal Modeling and Analysis of Organizations
A new, formal, role-based, framework for modeling and analyzing both real world and artificial organizations is introduced. It exploits static and dynamic properties of the organiz...
Egon L. van den Broek, Catholijn M. Jonker, Alexei...
AGENTCL
2003
Springer
16 years 4 hour ago
An Empirical Model of Communication in Multiagent Systems
Abstract. This paper proposes a new model of communication in multiagent systems according to which the semantics of communication depends on their pragmatics. Since these pragmati...
Michael Rovatsos, Matthias Nickles, Gerhard Wei&sz...
IAT
2007
IEEE
16 years 1 months ago
Gaze Patterns during Face-to-Face Interaction
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...
Stephan Raidt, Gérard Bailly, Fréd&e...