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AAAI
2010
15 years 7 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
FLAIRS
2004
15 years 7 months ago
CSAA: A Distributed Ant Algorithm Framework for Constraint Satisfaction
In this paper the distributed Constraint Satisfaction Ant Algorithm (CSAA) framework is presented. It uses an ant-based system for the distributed solving of constraint satisfacti...
Koenraad Mertens, Tom Holvoet
FLAIRS
2003
15 years 7 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
AAAI
2007
15 years 8 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
SGAI
2007
Springer
16 years 16 days ago
Can Agents Without Concepts Think? An Investigation Using a Knowledge Based System
Grid-World is a working computer model which has been used to investigate the search capabilities of artificial agents that understand the world in terms of non-conceptual content...
Nicky Moss, Adrian Hopgood, Martin Weller