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ATAL
2010
Springer
15 years 7 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
FAABS
2000
Springer
15 years 10 months ago
From Livingstone to SMV
To ful ll the needs of its deep space exploration program, NASAis actively supporting research and development in autonomy software. However, the reliable and cost-e ective develop...
Charles Pecheur, Reid G. Simmons
ADMI
2010
Springer
15 years 8 months ago
Probabilistic Modeling of Mobile Agents' Trajectories
Abstract. We present a method for learning characteristic motion patterns of mobile agents. The method works on two levels. On the first level, it uses the expectation-maximization...
Stepán Urban, Michal Jakob, Michal Pechouce...
ATAL
2008
Springer
15 years 8 months ago
A scalable and distributed model for self-organization and self-healing
As the ability to produce a large number of small, simple robotic agents improves, it becomes essential to control the behavior of these agents in such a way that the sum of their...
Michael Rubenstein, Wei-Min Shen
AAAI
2006
15 years 7 months ago
Multimodal Cognitive Architecture: Making Perception More Central to Intelligent Behavior
I propose that the notion of cognitive state be broadened from the current predicate-symbolic, Language-of-Thought framework to a multi-modal one, where perception and kinesthetic...
B. Chandrasekaran