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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 8 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
UAI
2008
15 years 8 months ago
Toward Experiential Utility Elicitation for Interface Customization
User preferences for automated assistance often vary widely, depending on the situation, and quality or presentation of help. Developing effective models to learn individual prefe...
Bowen Hui, Craig Boutilier
SDM
2007
SIAM
177views Data Mining» more  SDM 2007»
15 years 8 months ago
Bursty Feature Representation for Clustering Text Streams
Text representation plays a crucial role in classical text mining, where the primary focus was on static text. Nevertheless, well-studied static text representations including TFI...
Qi He, Kuiyu Chang, Ee-Peng Lim, Jun Zhang
FLAIRS
2004
15 years 8 months ago
Speaker Verification Using Speaker-Specific Prompts
Intra- and inter-speaker information, which include acoustical, speaker style, speech rate and temporal variation, despite their critical importance for the verification of claims...
Yongxin Zhang, Adel Iskander Fahmy, Michael S. Sco...
GRAPHICSINTERFACE
2004
15 years 8 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...