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MICRO
2003
IEEE
108views Hardware» more  MICRO 2003»
16 years 2 days ago
Reducing Design Complexity of the Load/Store Queue
With faster CPU clocks and wider pipelines, all relevant microarchitecture components should scale accordingly. There have been many proposals for scaling the issue queue, registe...
Il Park, Chong-liang Ooi, T. N. Vijaykumar
ICPADS
2002
IEEE
15 years 11 months ago
Design and Analysis of a Fault-Tolerant Mechanism for a Server-Less Video-On-Demand System
Video-on-demand (VoD) systems have traditionally been built on the client-server architecture, where a video server stores, retrieves, and transmits video data to video clients fo...
Jack Y. B. Lee, Raymond W. T. Leung
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
JCNS
2000
120views more  JCNS 2000»
15 years 6 months ago
Robust Spectrotemporal Reverse Correlation for the Auditory System: Optimizing Stimulus Design
Abstract. The spectrotemporal receptive field (STRF) is a functional descriptor of the linear processing of timevarying acoustic spectra by the auditory system. By cross-correlatin...
David J. Klein, Didier A. Depireux, Jonathan Z. Si...
DAC
1998
ACM
16 years 7 months ago
Virtual Chip: Making Functional Models Work on Real Target Systems
Namseung Kim, Hoon Choi, Seungjong Lee, Seungwang ...