In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
In this paper we investigate the statistics of multiplier operands and identify two characteristics of their distribution that have important consequences for the design of low po...
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
This paper presents a Model-Based graphical editor for supporting the creation of conceptual models and domain ontologies in a philosophically and cognitively well-founded modeling...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...