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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 1 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
SEMWEB
2009
Springer
16 years 1 months ago
Processing OWL2 Ontologies using Thea: An Application of Logic Programming
Traditional object-oriented programming languages can be difficult to use when working with ontologies, leading to the creation of domain-specific languages designed specifically...
Vangelis Vassiliadis, Jan Wielemaker, Chris Mungal...
COMPGEOM
2009
ACM
16 years 1 months ago
Embedding rivers in polyhedral terrains
Data conflation is a major issue in GIS: spatial data obtained from different sources, using different acquisition techniques, needs to be combined into one single consistent d...
Marc J. van Kreveld, Rodrigo I. Silveira
FDG
2009
ACM
16 years 1 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
MOBICOM
2009
ACM
16 years 1 months ago
Scheduling partition for order optimal capacity in large-scale wireless networks
The capacity scaling property specifies the changes in network throughput when network size increases and serves as an essential performance evaluation metric for large-scale wir...
Yi Xu, Wenye Wang
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