Sciweavers

8492 search results - page 521 / 1699
» Modelling and Design of Multi-Agent Systems
Sort
View
FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ISCA
2000
IEEE
107views Hardware» more  ISCA 2000»
15 years 11 months ago
A fully associative software-managed cache design
As DRAM access latencies approach a thousand instructionexecution times and on-chip caches grow to multiple megabytes, it is not clear that conventional cache structures continue ...
Erik G. Hallnor, Steven K. Reinhardt
NSDI
2004
15 years 8 months ago
Designing a DHT for Low Latency and High Throughput
Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solution...
Frank Dabek, Jinyang Li, Emil Sit, James Robertson...
INFOCOM
2006
IEEE
16 years 1 months ago
Design Guidelines for Maximizing Lifetime and Avoiding Energy Holes in Sensor Networks with Uniform Distribution and Uniform Rep
— This paper investigates theoretical aspects of the uneven energy depletion phenomenon recently noticed in sink-based wireless sensor networks. We consider uniformly distributed...
Stephan Olariu, Ivan Stojmenovic
MEMOCODE
2006
IEEE
16 years 1 months ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...