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» Modelling and Design of Multi-Agent Systems
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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ISCA
2010
IEEE
314views Hardware» more  ISCA 2010»
16 years 4 days ago
Energy-performance tradeoffs in processor architecture and circuit design: a marginal cost analysis
Power consumption has become a major constraint in the design of processors today. To optimize a processor for energyefficiency requires an examination of energy-performance trade...
Omid Azizi, Aqeel Mahesri, Benjamin C. Lee, Sanjay...
ACSD
2006
IEEE
129views Hardware» more  ACSD 2006»
16 years 1 months ago
Communicating with Synchronized Environments
In the modern design environments, different modules, available in existent libraries, may obey different architectural styles and execution models. Reaching a well– behaved com...
Tiberiu Seceleanu, Axel Jantsch
ASPDAC
2006
ACM
105views Hardware» more  ASPDAC 2006»
16 years 1 months ago
Speed binning aware design methodology to improve profit under parameter variations
—Designing high-performance systems with high yield under parameter variations has raised serious design challenges in nanometer technologies. In this paper, we propose a profit-...
Animesh Datta, Swarup Bhunia, Jung Hwan Choi, Saib...
ICRA
2008
IEEE
152views Robotics» more  ICRA 2008»
16 years 1 months ago
Stabilization algorithm for a high speed car-like robot achieving steering maneuver
— This paper deals with design and implementation of a stabilization algorithm for a car like robot performing high speed turns. The control of such a kind of system is rather di...
Eric Lucet, Christophe Grand, Damien Sallé,...