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CORR
2002
Springer
120views Education» more  CORR 2002»
15 years 6 months ago
A Comparison of Different Cognitive Paradigms Using Simple Animats in a Virtual Laboratory, with Implications to the Notion of C
In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...
Carlos Gershenson
ML
2000
ACM
157views Machine Learning» more  ML 2000»
15 years 6 months ago
A Multistrategy Approach to Classifier Learning from Time Series
We present an approach to inductive concept learning using multiple models for time series. Our objective is to improve the efficiency and accuracy of concept learning by decomposi...
William H. Hsu, Sylvian R. Ray, David C. Wilkins
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SQJ
2010
152views more  SQJ 2010»
15 years 5 months ago
Design pattern evolutions in QVT
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Jing Dong, Yajing Zhao, Yongtao Sun
SEMWEB
2010
Springer
15 years 4 months ago
Fusion - Visually Exploring and Eliciting Relationships in Linked Data
Building applications over Linked Data often requires a mapping between the application model and the ontology underlying the source dataset in the Linked Data cloud. This mapping ...
Samur Araújo, Geert-Jan Houben, Daniel Schw...