In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...
We present an approach to inductive concept learning using multiple models for time series. Our objective is to improve the efficiency and accuracy of concept learning by decomposi...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Building applications over Linked Data often requires a mapping between the application model and the ontology underlying the source dataset in the Linked Data cloud. This mapping ...