Different from multi-user database management systems, CSCW system must support group awareness explicitly, namely that participants should perceive the presence of each other dur...
In this work-in-progress we explore audience behavior at large musical events and present our prototype, a `cheering meter' developed to aid voting at rap competitions. We re...
Many everyday activities rely on our hands' ability to deftly control the physical attributes of objects. Most graphical interfaces only use the hand's position as input...
This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the co...
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usabilit...