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» Modelling Human-Computer Interaction
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ACMACE
2007
ACM
15 years 10 months ago
Graceful anytime interruptibility for virtual agents
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional ...
Klaus Brügmann, Helmut Prendinger, Marc Stamm...
ICCHP
2010
Springer
15 years 10 months ago
HAIL: Hierarchical Adaptive Interface Layout
We present a framework to adapt software to the needs of individuals with severe motion disabilities who use mouse substitution interfaces. Typically, users are required to adapt t...
John J. Magee, Margrit Betke
CHI
2010
ACM
15 years 9 months ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
HAPTICS
2010
IEEE
15 years 6 months ago
Online Intention Recognition in Computer-Assisted Teleoperation Systems
Limitations of state-of-the-art teleoperation systems can be compensated by using shared-control teleoperation architectures that provide haptic assistance to the human operator. T...
Nikolay Stefanov, Angelika Peer, Martin Buss