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» Modelling Facial Behaviours
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AGENTS
2000
Springer
15 years 10 months ago
From one virtual actor to virtual crowds: requirements and constraints
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a ...
Soraia Raupp Musse, Daniel Thalmann
CEC
2003
IEEE
15 years 10 months ago
Dynamics of gene expression in an artificial genome
Abstract- Complex systems techniques provide a powerful tool to study the emergent properties of networks of interacting genes. In this study we extract models of genetic regulator...
Kai Willadsen, Janet Wiles
ICML
2003
IEEE
16 years 7 months ago
Goal-directed Learning to Fly
Learning to fly an aircraft is a complex task that requires the development of control skills and goal achievement strategies. This paper presents a behavioural cloning system tha...
Andrew Isaac, Claude Sammut
CALCO
2007
Springer
88views Mathematics» more  CALCO 2007»
16 years 22 days ago
Datatypes in Memory
Besides functional correctness, specifications must describe other properties of permissible implementations. We want to use simple algebraic techniques to specify resource usage ...
David Aspinall, Piotr Hoffman
ROBIO
2006
IEEE
129views Robotics» more  ROBIO 2006»
16 years 16 days ago
Learning Utility Surfaces for Movement Selection
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...