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CCGRID
2008
IEEE
16 years 1 months ago
A Stable Broadcast Algorithm
—Distributing large data to many nodes, known as a broadcast or a multicast, is an important operation in parallel and distributed computing. Most previous broadcast algorithms e...
Kei Takahashi, Hideo Saito, Takeshi Shibata, Kenji...
NOSSDAV
2005
Springer
16 years 9 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
SIGGRAPH
1996
ACM
15 years 11 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
ASPLOS
1991
ACM
15 years 10 months ago
Performance Evaluation of Memory Consistency Models for Shared Memory Multiprocessors
The memory consistency model supported by a multiprocessor architecture determines the amount of buffering and pipelining that may be used to hide or reduce the latency of memory ...
Kourosh Gharachorloo, Anoop Gupta, John L. Henness...
COMCOM
2010
167views more  COMCOM 2010»
15 years 4 months ago
Effective load for flow-level performance modelling of file transfers in wireless LANs
Today, a wide range of 802.11-based Wireless LANs (WLANs) have become dominant to provide wireless Internet access for file transfers. For engineering purposes, there is a need fo...
Geert Jan Hoekstra, Robert D. van der Mei