An inexpensive way to construct a scalable display wall system is to use a cluster of PCs with commodity graphics accelerators to drive an array of projectors. A challenge is to b...
Han Chen, Douglas W. Clark, Zhiyan Liu, Grant Wall...
The C source code associated with the Simulation 101 preconference workshop (offered at the 2006 and 2007 Winter Simulation Conferences) is presented here. This paper begins with ...
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
This paper presents a system for visualizing mobile object frameworks. In such frameworks, the objects can migrate to remote hosts, along with their state and behavior, while the ...