A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
In this paper, we concentrate on the expressive power of hierarchical structures in neural networks. Recently, the so-called SplitNet model was introduced. It develops a dynamic n...
This paper describes two algorithms for the real-time segmentation of foreground from background layers in stereo video sequences. Automatic separation of layers from colour/contr...
Vladimir Kolmogorov, Antonio Criminisi, Andrew Bla...
Abstract--This work is dedicated to a statistical trajectorybased approach addressing two issues related to dynamic video content understanding: recognition of events and detection...
Alexandre Hervieu, Patrick Bouthemy, Jean-Pierre L...
In this paper, we present an Open Grid Services Architecture (OGSA)-based decentralized allocation enforcement system, developed with an emphasis on a consistent data model and ea...