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15 years 7 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
AROBOTS
2008
146views more  AROBOTS 2008»
15 years 6 months ago
Biologically-inspired 3D grasp synthesis based on visual exploration
Object grasping is a typical human ability which is widely studied from both a biological and an engineering point of view. This paper presents an approach to grasp synthesis inspi...
Gabriel Recatalá, Eris Chinellato, Angel P....
AUTOMATICA
2008
82views more  AUTOMATICA 2008»
15 years 6 months ago
Iterative minimization of H2 control performance criteria
Data-based control design methods most often consist of iterative adjustment of the controller's parameters towards the parameter values which minimize an H2 performance crit...
Alexandre S. Bazanella, Michel Gevers, Ljubisa Mis...
BC
2008
42views more  BC 2008»
15 years 6 months ago
Design principles of sensory processing in cerebellum-like structures
Cerebellum-like structures are compared for two sensory systems: electrosensory and auditory. The electrosensory lateral line lobe of mormyrid electric fish is reviewedandtheneural...
Patrick D. Roberts, Christine V. Portfors
CGF
2008
179views more  CGF 2008»
15 years 6 months ago
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang
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