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AICCSA
2008
IEEE
261views Hardware» more  AICCSA 2008»
16 years 1 months ago
Measuring quality of experience for MPEG-21-based cross-layer multimedia content adaptation
The aim of this paper is to describe a Quality of Service (QoS) model enabling to measure the perceptual quality of video transmissions by exploiting metrics from different layers...
Christian Timmerer, Víctor H. Ortega, Jose ...
EMMCVPR
2007
Springer
16 years 25 days ago
Bayesian Order-Adaptive Clustering for Video Segmentation
Video segmentation requires the partitioning of a series of images into groups that are both spatially coherent and smooth along the time axis. We formulate segmentation as a Bayes...
Peter Orbanz, Samuel Braendle, Joachim M. Buhmann
JMM
2006
126views more  JMM 2006»
15 years 6 months ago
Content Adaptation Based Approach for Ubiquitous Multimedia
ents a prototype system, called UbiCon system. By abstracting media streams into generic CONTENT entities, the system provides a simple and powerful means for services to operate m...
Haipeng Wang, Zhiwen Yu, Xingshe Zhou, Tao Zhang, ...
AAAI
2012
13 years 9 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
IPPS
2009
IEEE
16 years 1 months ago
A cross-input adaptive framework for GPU program optimizations
Abstract—Recent years have seen a trend in using graphic processing units (GPU) as accelerators for general-purpose computing. The inexpensive, single-chip, massively parallel ar...
Yixun Liu, Eddy Z. Zhang, Xipeng Shen