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CIG
2006
IEEE
16 years 19 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
CONIELECOMP
2006
IEEE
16 years 19 days ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
CVPR
2006
IEEE
16 years 19 days ago
New Method of Probability Density Estimation with Application to Mutual Information Based Image Registration
We present a new, robust and computationally efficient method for estimating the probability density of the intensity values in an image. Our approach makes use of a continuous r...
Ajit Rajwade, Arunava Banerjee, Anand Rangarajan
DATE
2006
IEEE
129views Hardware» more  DATE 2006»
16 years 19 days ago
Non-gaussian statistical interconnect timing analysis
This paper focuses on statistical interconnect timing analysis in a parameterized block-based statistical static timing analysis tool. In particular, a new framework for performin...
Soroush Abbaspour, Hanif Fatemi, Massoud Pedram
ETS
2006
IEEE
110views Hardware» more  ETS 2006»
16 years 19 days ago
Deterministic Logic BIST for Transition Fault Testing
BIST is an attractive approach to detect delay faults due to its inherent support for at-speed test. Deterministic logic BIST (DLBIST) is a technique which was successfully applie...
Valentin Gherman, Hans-Joachim Wunderlich, Jü...