The M/G/1 queue is a classical model used to represent a large number of real-life computer and networking applications. In this note, we show that, for coefficients of variation o...
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
We study auctions for selling a limited supply of a single commodity in the case where the supply is known in advance and the case it is unknown and must be instead allocated in a...
Abstract— We study averaging algorithms, when implemented in large networks of wirelessly connected elements. We extend the notion of “Increasing Correctness” (IC) which was ...
This paper presents a method for static performance analysis of SoC architectures. The method is based on a network calculus theory known as LR servers. This network calculus is e...
Jelte Peter Vink, Kees van Berkel, Pieter van der ...