In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
One of the most challenging objectives of mobile data management is the ubiquitous, any time, anywhere access. This objective is very difficult to meet due to several network and ...
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
In many applications, we find large video collections from different genres where the user is often only interested in one or two specific video genres. So, when users are queryin...
—This paper provides analytical expressions to evaluate the performance of a random access wireless network in terms of user throughput and network throughput, subject to the con...