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IJCAI
1989
15 years 7 months ago
Filter Preferential Entailment for the Logic of Action in Almost Continuous Worlds
Mechanical systems, of the kinds which are of interest for qualitative reasoning, are characterized by a set of real-valued parameters, each of which is a piecewise continuous fun...
Erik Sandewall
SPLC
2007
15 years 7 months ago
Tailoring Infrastructure Software Product Lines by Static Application Analysis
Besides ordinary applications, also infrastructure software such as operating systems or database management systems is being developed as a software product line. With proper too...
Horst Schirmeier, Olaf Spinczyk
WIRTSCHAFTSINFORMATI
2007
15 years 7 months ago
Management of Portal Evolution
Software evolution is an essential concept underlying the engineering of corporate portals. Due to the complexity of such systems, it requires great effort and is not advisable to...
Hong Tuan Kiet Vo, Helmuth Elsner
AIIDE
2009
15 years 7 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ATAL
2008
Springer
15 years 7 months ago
Anchoring institutions in agents' attitudes: towards a logical framework for autonomous multi-agent systems
The aim of this paper is to provide a logical framework for the specification of autonomous Multi-Agent Systems (MAS). A MAS is autonomous in so far as it is capable of binding (...
Benoit Gaudou, Dominique Longin, Emiliano Lorini, ...