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» Modeling the socio-cultural context
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ISMAR
2002
IEEE
15 years 11 months ago
Fata Morgana - A Presentation System for Product Design
Mobile Augmented Reality applications promise substantial savings in time and costs for product designers, in particular, for large products requiring scale models and expensive c...
Gudrun Klinker, Allen H. Dutoit, Martin Bauer, Joh...
WECWIS
2002
IEEE
112views ECommerce» more  WECWIS 2002»
15 years 11 months ago
Separating Business Process from User Interaction Utilizing Process-Aware XSLT Style-Sheets
In the web context, it is difficult to disentangle presentation from process logic, and sometimes even data is not separate from the presentation. Consequently, it becomes to de...
Karl Aberer, Anwitaman Datta, Zoran Despotovic
208
Voted
WMTE
2002
IEEE
15 years 11 months ago
Applying Wireless Technologies to Build a Highly Interactive Learning Environment
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the memb...
Tzu-Chien Liu, Hsue-Yie Wang, Jen-Kai Liang, Tak-W...
CVPR
2010
IEEE
15 years 11 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
MDM
2010
Springer
209views Communications» more  MDM 2010»
15 years 11 months ago
An Interactive-Voting Based Map Matching Algorithm
—Matching a raw GPS trajectory to roads on a digital map is often referred to as the Map Matching problem. However, the occurrence of the low-sampling-rate trajectories (e.g. one...
Jing Yuan, Yu Zheng, Chengyang Zhang, Xing Xie, Gu...