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NETGAMES
2004
ACM
15 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INFOCOM
1993
IEEE
15 years 10 months ago
A Generalized Processor Sharing Approach to Flow Control in Integrated Services Networks: The Multiple Node Case
Worst-casebounds on delay and backlog are derived for leaky bucket constrained sessions in arbitrary topology networks of Generalized Processor Sharing (GPS) 10] servers. The inhe...
Abhay K. Parekh, Robert G. Gallager
BMCBI
2010
110views more  BMCBI 2010»
15 years 6 months ago
TimeDelay-ARACNE: Reverse engineering of gene networks from time-course data by an information theoretic approach
Background: One of main aims of Molecular Biology is the gain of knowledge about how molecular components interact each other and to understand gene function regulations. Using mi...
Pietro Zoppoli, Sandro Morganella, Michele Ceccare...
SIGMOD
2011
ACM
241views Database» more  SIGMOD 2011»
14 years 9 months ago
Neighborhood based fast graph search in large networks
Complex social and information network search becomes important with a variety of applications. In the core of these applications, lies a common and critical problem: Given a labe...
Arijit Khan, Nan Li, Xifeng Yan, Ziyu Guan, Supriy...
ICCCN
2008
IEEE
16 years 25 days ago
Localized Bridging Centrality for Distributed Network Analysis
— Centrality is a concept often used in social network analysis to study different properties of networks that are modeled as graphs. We present a new centrality metric called Lo...
Soumendra Nanda, David Kotz