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MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 9 days ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
ATAL
2005
Springer
16 years 8 days ago
Multiagent simulation of learning environments
One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
Elizabeth Sklar, Mathew Davies
AFRIGRAPH
2003
ACM
16 years 2 hour ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
219
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ASSETS
2009
ACM
15 years 11 months ago
Better vocabularies for assistive communication aids: connecting terms using semantic networks and untrained annotators
The difficulties of navigating vocabulary in an assistive communication device are exacerbated for individuals with lexical access disorders like those due to aphasia. We present ...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Christia...
CIVR
2004
Springer
121views Image Analysis» more  CIVR 2004»
16 years 4 days ago
Assessing Scene Structuring in Consumer Videos
Abstract. Scene structuring is a video analysis task for which no common evaluation procedures have been fully adopted. In this paper, we present a methodology to evaluate such tas...
Daniel Gatica-Perez, Napat Triroj, Jean-Marc Odobe...